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Cover

Goths, Gamers, and Grrrls

Deviance and Youth Subcultures

Third Edition

Ross Haenfler

Publication Date - December 2015

ISBN: 9780190276614

192 pages
Paperback
6-1/8 x 9-1/4 inches

In Stock

Retail Price to Students: $34.95

A provocative look at youth subcultures that brings theory to life

Description

Goths, Gamers, and Grrrls: Deviance and Youth Subcultures introduces students to the sociological study of deviance, equipping them with the theoretical tools necessary to analyze various youth subcultures--and virtually any subculture--in new and fascinating ways. In this revised and updated third edition, author Ross Haenfler examines eight different youth subcultures in depth: skinheads, punk rock/hardcore/straight edge, hip hop, heavy metal, virginity pledgers, Goths, gamers and hackers, and riot grrrls. Each chapter begins with a brief description and history of the scene before exploring a specific sociological concept or theory.

New to this Edition

  • Offers an expanded discussion of social class, including such contemporary examples as juggalos and white collar crime
  • Includes coverage of recent police violence against black citizens, discussion of the white racial frame, and up-to-date material on hip-hop and gender
  • Revised to reflect new technologies, social media platforms, gender, and "gamergate"
  • Provides more research on queer-identified youth and updated pop-culture references throughout
  • Includes new and updated resources at the end of each chapter

About the Author(s)

Ross Haenfler is Associate Professor of Sociology at Grinnell College. He is the author of Straight Edge: Clean Living Youth, Hardcore Punk, and Social Change (2006) and the coauthor, with Ellis Jones and Brett Johnson, of The Better World Handbook: Small Changes That Make a Big Difference (2007).

Previous Publication Date(s)

June 2012
November 2009

Reviews

"More professors need to know about this book. My students enjoy it; in fact, it is probably the most popular text that I have ever used. The coupling of subcultures with theories and concepts of deviance makes it a good teaching device."--Louis 'Pancho' McFarland, Chicago State University

"Haenfler does not overwhelm students with advanced theoretical concepts. Yet he does effectively integrate important theoretical concepts into the chapters. Students relate to the material very well."--Gloria Gadsden, New Mexico Highlands University

"Goths, Gamers, and Grrrls provides an excellent integration of central concepts in deviance and youth subcultures. Students love Haenfler's writing style. They love how he integrates personal experience with sociological research on the topics. I would recommend this book on the basis of its accessibility, its compelling examples, and its clear and concise presentation of key concepts."--Elizabeth Cherry, Manhattanville College

Table of Contents

    Preface

    1. Introduction
    2. Skinheads--The Symbolism of Style and Ritual
    3. Punk Rock, Hardcore, and Straight Edge--Status and Hierarchy in Subcultures
    4. Hip Hop--"Doing" Gender and Race in Subcultures
    5. Heavy Metal--Moral Panics, Satanic Scares, and Moral Entrepreneurs
    6. Virginity Pledgers--Religion, Sexual Identity, and Positive Deviance
    7. Goth--Stigma and Stigma Management
    8. Gamers, Hackers, and Facebook--Computer Cultures, Virtual Community, and Postmodern Identity
    9. Riot Grrrls and Fic Writers--Girls Take on the Media
    10. Questions and Conclusions--Resistance, Commodification, and Growing Up

    References
    Notes
    Index

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