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Publications and Tutorials

Barras, Colin. 2009. Computer-generated sound effects make a splash. New Scientist: http://www.newscientist.com/article/dn17276-computergenerated-sound-effects-make-a-splash.html

Broomhall, John. for Develop magazine, collection of interviews: http://www.develop-online.net/topics/tag/john+broomhall

Collins, Karen. Collection of publications http://www.gamessound.com/

Cskiszentmihalyi, Mihaly. 2008. “Flow, the Secret to Happiness.” TED Talks: Mihaly Csikszentmihalyi: Flow, the secret to happiness.” http://www.ted.com/talks/lang/en/

Ferreira, Emmanoel and Thiago Falcão, Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games, “Breaking New Ground: Innovation in Games, Play, Practice and Theory.” Proceedings of DiGRA 2009: http://www.digra.org/dl/db/09287.45173.pdf

Kastbauer, Damian. 2011. “Audio Implementation Greats #10: Made for the Metronome.” Designing Sound: Audio Implementation Greats. http://designingsound.org/2011/01/audio-implementation-greats-10-made-for-the-metronome/

Lazzaro, Nicole. 2012. “The Future of Gamification is Emotion: The Four Keys to Fun.” Gsm Lazzaro emotion games slides 100n20120620. http://www.slideshare.net/NicoleLazzaro/gsm-lazzaro-emotion-games-slides-100n20120620

Lindley, Craig A. The Gameplay Gestalt, Narrative, and Interactive Storytelling. Proceedings of “Computer Games and Digital Cultures Conference”, June 6-8, Tampere, Finland, 2002: http://www.tii.se/zerogame/pdfs/CGDClindley.pdf.

Nash, Chris: http://research.nashnet.co.uk A collection of publications related to the research in this chapter, including the full text of Chris Nash’s 2011 PhD thesis, which takes a detailed look at creativity, flow, and virtuosity in digital music, and also details the methodology and findings of the user studies that helped us develop our theories.

Pearson, Chris. 2008. “Maxis at IGDA.” Space Oddity’s Spore Blog. http://spaceoddity.sgsgames.com/?p=799

Stevens, Richard. 2012. “Main Game Audio Links.” Sound-Music-Interactive-Games.”. http://sound-music-interactive-games.blogspot.co.uk/2011/07/main-game-audio-links.html

Game Audio Relevance Blog, part of the Interactive Audio Special Interest Group: http://gameaudiorelevance.iasig.org

Zimmerman, Eric: “Jerked around by the magic circle – Clearing the air ten years later,” Gamasutra – The Art & Business of Making Games: http://www.gamasutra.com/view/feature/6696/

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