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A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
A project based approach to primary computing using real life examples
Assists students with important everyday computing skills, such as how to use the internet safely, responsible social media usage, and how to assess trustworthy and credible sources
Focusses on key computing skills, such as working with text and data, image editing, logic and programming
All project materials are available for download as editable files for teachers to adapt to their own needs
Projects include: how to use and store files, how to find information using a web search, how to stay safe online, how to plan and write a computer program
This page was last updated on 17 February 2020 at 04:30 GMT
The specification in this catalogue, including limitation price, format, extent, number of illustrations and month of publication, was as accurate as possible at the time the catalogue was compiled. Occasionally, due to the nature of some contractual restriction, we are unable to ship specific products to a particular territory. Jacket images are provisional and liable to change before publication.