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Matrix Computing for 11-14: Student Book 3

Computing Skills for the Digital World

Author Alison Page, Author Diane Levine, Author Areti Bizior, and Author Steve Bunce

Suitable for:  Students of computing or computer science in lower secondary school aged 11-14

Price:  £17.99

ISBN: 978-0-19-839556-0
Publication date: 27/04/2017
Paperback: 176 pages
Dimensions: 276x219mm

Evaluation copies must be ordered on a school account.
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Delivering the new KS3 National Curriculum for Computing, equipping students to use creative computational thinking, preparing them for GCSE and the digital world beyond.


  • Each strand within Matrix has clear progression:
  • Computational thinking: Understand logical processes and structures, and apply them to solving real life problems.
  • Programming with App: Inventor Create working apps for mobile phones and tablets using a visual programming language.
  • Data and the CPU: Learn the basics of binary maths and the electronics that makes a computer processor work.
  • Programming with Python: Learn a high-level programming language used by professional programmers.
  • Information technology: Understand the hardware and software that make up a computer system, and how to use them safely and responsibly.
  • Creative communication: Use technology creatively to make websites and other digital products.
  • Within each chapter, these student books offer a clear structure for teaching through:
  • Impactful and inspiring topic introductions with relevant and motivating discussion activities
  • Clear written objectives.

This page was last updated on 23 February 2020 at 04:30 GMT