We use cookies to enhance your experience on our website. By continuing to use our website, you are agreeing to our use of cookies. You can change your cookie settings at any time. Find out more
Oxford University Press
  OUP Worldwide
Advanced Search
Printer-Friendly View
You are here: Home > Academic, Professional, & General > Game Data Science
Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, and Anders Drachen

Companion Website

Game Data Science
Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, and Anders Drachen

Welcome to the companion website for Game Data Science, by Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, and Anders Drachen.


About the Book

Game data science, defined as the practice of deriving insights from game data, has created a revolution in the global game industry—informing and enhancing production, design, and development processes. Almost all game companies collect data from games and have adopted some type of game data science, —yet, there has been no definitive resource for professionals, academics and students in this crucial and rapidly developing aspect of games until now.

Game Data Science delivers a thorough introduction to this new domain and serves as a definitive guide to the methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for professional learners and students seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research.

Organized into chapters that integrate laboratory and real-life game data examples, this book provides a unique resource to train and educate both industry professionals and academic experts about the use of game data science, with practical exercises and examples on how such processes are implemented and used, interweaving theoretical learning with practical application throughout.


About the Authors

Magy Seif El-Nasr

Magy Seif El-Nasr is a professor of computational media and vice-chair of the serious games program at the University of California at Santa Cruz, CA, USA.

Truong-Huy Nguyen

Truong-Huy Nguyen is currently working at Google as a software engineer. Before making the move to the tech industry, he was an assistant professor in the Department of Computer and Information Science at Fordham University, NY, USA.

Alessandro Canossa

Alessandro Canossa is an associate professor in the Institute of Visual Design at the Royal Danish Academy of Fine Arts Schools of Architecture, Design, and Conservation; and also serves as Czar of Player Experience at modl.ai.

Anders Drachen

Anders Drachen is a professor and communications director in the Department of Computer Science at the University of York, UK; and also serves as the lead analyst for Weavr and co-director of the Arena Research Cluster.



The Labs for book chapters are available to download on the authors' website: gamedatascience.wordpress.com


Sample Material

Foreword (by David Helgason), Table of Contents, and Chapter 1:

Foreword written by David Helgason, founder of Unity Technologies - best known for the creation of Unity, one of the most popular and widely used game engines.

(size: 1906238 bytes)

Get Adobe PDF reader [ US | UK ]

About this book
Price, bibliographic details, and more information on the book

Contact & comments