Journals Higher Education
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Published: 15 May 2014

384 Pages


ISBN: 9780199896646

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Learning by Playing

Video Gaming in Education

Edited by Fran C. Blumberg

  • Explores how learning experienced in video games affects learning in the classroom
  • Features contributions from both scholars and practitioners involved in game design
  • Offers a variety of perspectives on the implications of leisure video game play for academic classroom learning

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