Journals Higher Education



Published: 31 August 2011

240 Pages | 7 Illustrations, black & white

7.8 x 5.0 inches

ISBN: 9780719077180

Bookseller Code (06)


Aesthetic Theory and the Video Game

Graeme Kirkpatrick

Published by Manchester University Press

  • First book length treatment of video games from the perspective of philosophical aesthetics
  • Highlights aspects of video gaming that have always been important to gamers but neglected by other theorists, especially the 'feel' of gameplay, and offers a provocative assessment of their significance
  • Concludes with an assessment of the political significance of video gaming as a cultural practice and of the emergence of video game studies itself as a force within the academy
  • Explains the appeal of play with video games by viewing them in the context of recent cultural history and changes to the aesthetics of social existence associated with the spread of digital technology and other developments in the arts Situates video games as a form of dance (mainly with the hands) in contemporary popular culture and draws on dance theory to develop a new critical vocabulary for video game criticism

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Arts & Humanities > Media Studies > Film